Why Just Run? -
Course Notes
Welcome to the season opener Why
Just Run event of 2010! For this
instalment we are taking you back to the games of your youth. Or, if you are youth, think of it as the
games of today.
In Why Just Run events,
participants use a map to find their way through a series of checkpoints. At each checkpoint, you “punch-in” using your
SI–Card (provided near the start.) At
the finish, you punch a special Finish checkpoint to signify you have completed
your course. At that point you will
receive a printout showing your time at each checkpoint location. And throughout the course, you will encounter
special challenges – today, these are based on games from our youth.
All participants on a course will
start at the same time. Special start instructions will be given at the start
line for each course.
The starting schedule is Adventure
10:00 AM Sport and Beginner 10:15 AM
All three courses have some
element of extra challenge to them. Each
challenge is described below, then additional
information is given for each course.
Each course will contain different challenges.
Beginner Course – 2.7 km
Participants on the Beginner
course have 10 different checkpoints to find. You will need to visit these
checkpoints in order, as marked on your map.
There are three checkpoints on your map that are part of the Leapfrog
adventure, but with a twist. The true
checkpoint will be marked on your map with a large circle and the other “false”
checkpoints will be marked with smaller circles. You can use the location of the false
controls to help you decide which one is the correct checkpoint.
Sport Course – 4.3 km
The Sport course starts off with a
game of Red Rover. After Red Rover, you head east to checkpoints 1 through 4,
visiting them in order. After checkpoint
4, it’s time for Tag. After playing Tag,
you head west and visit checkpoint s 4, 5 and 6. Checkpoints 7 through 10 are Leapfrog. Checkpoint 11 is the last control – no games
here.
Adventure Course – 7.3 km
The Adventure course will take you to parts of
There are potential hazards that should be avoided throughout
•
Use only bridges to cross the main stream. The course is designed so that bridges are
located close to course crossing points.
•
There is some poison ivy in the park. There will be a station with
soap and water to wash off afterwards, if required.
•
Respect other people enjoying the park. Please don’t run through picnics, playing
fields or come back with someone else’s watermelon.
The course time limit is 90 minutes, please make sure you return
within 90 minutes of the start and check in at the finish. Even if you decide not to complete your
course, check back at the finish to we know you’re back safe and sound.
Have a great time out there!